User-defined literals provide a mechanism for extending the set of literals available in C++ programming. Let's explore the basics of user-defined literals and their significance in C++.
User-defined literals are a feature introduced in C++11 that allows programmers to define custom literal representations for types they define. This enables users to create literals with meaningful syntax for their own types.
User-defined literals enhance code readability and expressiveness by allowing developers to define literals that closely resemble the concepts they represent. They are commonly used in domain-specific languages (DSLs), expressing physical quantities, and improving the usability of custom types.
In C++, user-defined literals are created by overloading the operator""
with a custom suffix. For example, 5_km
represents 5 kilometers, where _km
is the user-defined literal suffix.
#include
// User-defined literal for representing kilometers
constexpr long double operator"" _km(long double kilometers) {
return kilometers * 1000; // Convert kilometers to meters
}
int main() {
long double distance = 5.0_km;
std::cout << "Distance in meters: " << distance << std::endl;
return 0;
}
// output //
Distance in meters: 5000
operator"" _km
for representing kilometers.5.0_km
is encountered, the operator"" _km
is invoked to convert the value to meters.In this chapter, we’ll delve deeper into the concept of literals in C++ and the need for user-defined literals.
C++ provides built-in support for various types of literals, including integer literals, floating-point literals, character literals, and string literals. While these literals are sufficient for many purposes, they have limitations in expressing custom types and domain-specific concepts.
Built-in literals have fixed syntax and semantics defined by the C++ language standard. However, they may not be suitable for expressing custom types or domain-specific concepts in a concise and readable manner. User-defined literals address this limitation by allowing developers to define custom literal representations tailored to their specific needs.
A literal suffix is a sequence of characters appended to a numeric or string literal to specify its type or meaning. For example, in 5_km
, _km
is the literal suffix indicating that the value represents kilometers.
The operator""
(literal operator) is overloaded to define user-defined literals. It takes one of several predefined forms depending on the type of literal being defined (integer, floating-point, string, character).
In this chapter, we’ll learn how to write user-defined literal operators to extend the set of literals available in C++ programming.
User-defined literal operators are defined by overloading the operator""
with a custom suffix. The suffix can be any valid identifier, followed by the ""
operator. The return type of the operator can be any user-defined type or a built-in type.
#include
// User-defined literal for representing meters
constexpr long double operator"" _m(long double meters) {
return meters; // Identity conversion
}
int main() {
long double distance = 5.0_m;
std::cout << "Distance in meters: " << distance << std::endl;
return 0;
}
// output //
Distance in meters: 5
operator"" _m
for representing meters.User-defined literal operators can be defined for custom types to provide a concise and expressive syntax for creating objects of those types.
#include
#include
// Custom class representing a Point in 2D space
class Point {
public:
Point(double x, double y) : x_(x), y_(y) {}
void print() const {
std::cout << "(" << x_ << ", " << y_ << ")" << std::endl;
}
private:
double x_;
double y_;
};
// User-defined literal for representing Points
Point operator"" _pt(const char* str, size_t size) {
// Parse string and extract coordinates
double x = 0.0, y = 0.0;
sscanf(str, "%lf,%lf", &x, &y);
return Point(x, y);
}
int main() {
Point p = "3.5,2.7"_pt;
std::cout << "Point coordinates: ";
p.print();
return 0;
}
// output //
Point coordinates: (3.5, 2.7)
operator"" _pt
for representing points in 2D space."x,y"
and constructs a Point
object with the extracted coordinates.In this chapter, we’ll explore advanced techniques for defining and using user-defined literals in C++.
User-defined literals can take different forms depending on the type of literal being defined. They can be overloaded for integer literals, floating-point literals, string literals, and character literals.
#include
// User-defined literal for representing meters (integer version)
constexpr long long operator"" _m(unsigned long long meters) {
return static_cast(meters * 1000); // Convert meters to millimeters
}
int main() {
long long distance = 5_m;
std::cout << "Distance in millimeters: " << distance << std::endl;
return 0;
}
// output //
Distance in millimeters: 5000
operator"" _m
for representing meters as an integer literal.User-defined literals can handle literal suffixes with different types, including integer, floating-point, string, and character types. This allows developers to define literals with a wide range of suffixes and meanings.
#include
#include
// User-defined literal for representing strings in reverse order
std::string operator"" _rev(const char* str, size_t size) {
return std::string(str, str + size);
}
int main() {
std::string reversed = "hello"_rev;
std::cout << "Reversed string: " << reversed << std::endl;
return 0;
}
// output //
Reversed string: hello
operator"" _rev
for reversing strings.In this chapter, we’ll explore practical examples and use cases of user-defined literals in C++ programming.
#include
// User-defined literals for representing physical quantities
constexpr long double operator"" _m(long double meters) {
return meters; // Meters
}
constexpr long double operator"" _kg(long double kilograms) {
return kilograms * 1000; // Grams
}
constexpr long double operator"" _s(long double seconds) {
return seconds * 1000; // Milliseconds
}
int main() {
long double distance = 5.0_m;
long double mass = 2.5_kg;
long double time = 10.0_s;
std::cout << "Distance: " << distance << " meters" << std::endl;
std::cout << "Mass: " << mass << " grams" << std::endl;
std::cout << "Time: " << time << " milliseconds" << std::endl;
return 0;
}
Distance: 5 meters
Mass: 2500 grams
Time: 10000 milliseconds
#include
// DSL for expressing geometric shapes
class Shape {
public:
explicit Shape(int sides) : sides_(sides) {}
void describe() const {
std::cout << "This shape has " << sides_ << " sides." << std::endl;
}
private:
int sides_;
};
constexpr Shape operator"" _triangle(unsigned long long sides) {
return Shape(static_cast(sides));
}
constexpr Shape operator"" _square(unsigned long long sides) {
return Shape(static_cast(sides));
}
int main() {
Shape triangle = 3_triangle;
Shape square = 4_square;
triangle.describe();
square.describe();
return 0;
}
This shape has 3 sides.
This shape has 4 sides.
In this chapter, we’ll explore optimization techniques and best practices for using user-defined literals in C++.
#include
// User-defined literal for representing milliseconds
constexpr long long operator"" _ms(unsigned long long milliseconds) {
return milliseconds; // Identity conversion
}
int main() {
// Using user-defined literal to represent milliseconds
long long time = 1000_ms;
// Output time in milliseconds
std::cout << "Time in milliseconds: " << time << std::endl;
return 0;
}
Time in milliseconds: 1000
In this chapter, we’ll explore real-world applications and examples of libraries and frameworks utilizing user-defined literals in C++.
Boost.Units: Boost.Units is a C++ library that provides dimensional analysis and physical quantities using user-defined literals. It allows developers to work with quantities with units (e.g., meters, kilograms) and perform type-safe calculations.
Google Abseil: Google Abseil is a collection of C++ library code designed to augment the C++ standard library with additional features. Abseil includes user-defined literals for time-related types, enabling developers to express time durations and intervals in a concise and readable manner.
Geometry Library: A custom geometry library that uses user-defined literals to create geometric shapes (such as points, lines, and polygons) and perform geometric calculations with a domain-specific syntax. This allows developers to write geometric algorithms in a natural and intuitive way.
Simulation Framework: A simulation framework that employs user-defined literals to express simulation parameters, such as time durations, physical quantities, and spatial dimensions. By using user-defined literals, the framework provides a high-level interface for specifying simulation settings and scenarios.
Understanding user-defined literals is essential for modern C++ developers, as they provide a powerful tool for creating expressive and domain-specific syntax in C++ code. By mastering user-defined literals, developers can enhance the usability, readability, and maintainability of their codebases.
User-defined literals provide a powerful mechanism for extending the set of literals available in C++ programming, enabling developers to create custom literal representations for their own types and domain-specific concepts. We explored the syntax and structure of user-defined literal operators, as well as advanced techniques such as overloading different forms of literals and handling literal suffixes with different types. Optimization techniques and best practices were discussed to ensure efficient usage of user-defined literals, including considerations for performance and code maintainability. Happy coding !❤️