Pointer to Functions

A variable that stores the memory address of a function. It's like a label pointing to the specific instructions of a function in memory.

Why Use Function Pointers?

Function pointers are useful for implementing callback mechanisms, dynamic dispatch, and function-based algorithms. They allow you to achieve polymorphism and dynamic behavior in your programs.

Declaration Syntax

Declaring a function pointer involves specifying the function’s return type and argument types. Here’s the format:

				
					return_type (*pointer_name)(argument_types);

				
			
  • return_type: The data type the function returns (e.g., void, int, std::string).
  • pointer_name: The name you choose for your function pointer variable.
  • argument_types: A comma-separated list of data types the function accepts as arguments (can be empty for functions with no arguments).
				
					void greet(); // Function declaration (void return type, no arguments)

void (*ptr_to_greet)(); // Function pointer declaration (points to functions with void return type, no arguments)

				
			

Assigning Function Addresses

Now, how do you make a function pointer point to an actual function? You use the address-of operator (&). It retrieves the memory location of the function.

				
					void sayHello() {
  std::cout << "Hello, world!" << std::endl;
}

int main() {
  void (*fptr)() = &sayHello; // Assign address of sayHello to fptr
  fptr(); // Call the function using the pointer
  return 0;
}

// Output: Hello, world!

				
			

Explanation:

  1. sayHello is a function that prints “Hello, world!”.
  2. fptr is a function pointer declared to point to functions with a void return type and no arguments.
  3. In main, the address of sayHello is assigned to fptr using &sayHello. This essentially stores the memory location where the sayHello function’s code resides.
  4. fptr() calls the function pointed to by fptr, which is sayHello in this case. The parentheses after fptr indicate that we’re calling the function through the pointer.

Unleashing the Potential: Calling Functions with Pointers

Once you have a function pointer set up, you can use it to call the function it points to indirectly. This opens doors to various functionalities.

				
					void printNumber(int num) {
  std::cout << num << std::endl;
}

int main() {
  void (*fptr)(int) = &printNumber; // Function pointer for functions taking an integer argument
  fptr(42); // Call printNumber using the pointer, passing 42 as argument
  return 0;
}

// Output: 42

				
			

Explanation:

  1. printNumber takes an integer argument and prints it.
  2. fptr is a function pointer declared to point to functions that take an integer argument and have a void return type.
  3. fptr(42) calls the function pointed to by fptr (which is printNumber) and passes 42 as the argument. The parentheses after fptr are crucial to indicate a function call.

Advantages of Pointers to Functions

Callback Mechanisms

Callbacks are functions passed as arguments to other functions. They allow you to specify functionality to be executed without knowing the implementation details beforehand. Function pointers are perfect for callbacks.

				
					void doSomething(void (*callback)()) {
  callback(); // Call the function passed as argument
}

void task1() {
  std::cout << "Task 1 completed!" << std::endl;
}

void task2() {
  std::cout << "Task 2 completed!" << std::endl;
}

int main() {
  doSomething(task1); // Pass task1 function as a callback
  doSomething(task2); // Pass task2 function as a callback
  return 0;
}

// Possible Output:
// Task 1 completed!
// Task 2 completed!

				
			

Explanation:

  1. doSomething takes a function pointer as an argument. This pointer can point to any function that has a void return type and takes no arguments.
  2. task1 and task2 are functions that perform specific tasks.
  3. In main, doSomething is called with task1 and task2 as arguments. Since these functions are assigned to function pointers before being passed, doSomething doesn’t need to know the specific implementation details of task1 or task2. It simply calls the function pointed to by the argument it receives. This allows for flexible execution of different functionalities based on the passed callbacks.

Function Pointers and Sorting Algorithms

Sorting algorithms often allow you to specify a comparison function that defines how elements should be compared. Function pointers can be used to pass custom comparison logic to sorting algorithms.

For example, suppose you have a list of students with names and want to sort them alphabetically. You can create a comparison function that takes two student objects and returns true if the first student’s name comes before the second alphabetically. Then, you can pass this comparison function pointer to a sorting algorithm to sort the list based on your custom logic.

Exploring Advanced Applications (Optional)

Function Pointers with Arrays

Function pointers can also work with functions that take arrays as arguments. However, you need to consider how the array size is passed to the function.

				
					void printArray(int arr[], int size) {
  for (int i = 0; i < size; ++i) {
    std::cout << arr[i] << " ";
  }
  std::cout << std::endl;
}

void (*fptr_array)(int[], int) = &printArray; // Function pointer for functions taking an int array and size

int main() {
  int numbers[] = {10, 20, 30};
  fptr_array(numbers, sizeof(numbers) / sizeof(numbers[0])); // Pass array and calculate size dynamically
  return 0;
}

// Output: 10 20 30

				
			

Explanation:

  1. printArray takes an integer array and its size as arguments.
  2. fptr_array is a function pointer declared to point to functions that take an integer array and an integer (size) as arguments.
  3. In main, numbers is an array of integers.
  4. To pass the array to the function pointer, we calculate the size dynamically using sizeof(numbers) / sizeof(numbers[0]). This gives the number of elements in the array.
  5. fptr_array(numbers, ...) calls the function pointed to by fptr_array (which is printArray) and passes the array and its calculated size.

Important Note: Be cautious when passing arrays through function pointers. Arrays decay to pointers to their first element when passed to functions. Ensure proper handling of array size and potential memory-related issues.

Function Pointers and Templates (C++11 and Later):

Function pointers can be used with templates to create generic algorithms that work with different data types. Templates provide type safety and flexibility.

				
					template <typename T>
void swapElements(T& a, T& b) {
  T temp = a;
  a = b;
  b = temp;
}

int main() {
  int x = 5, y = 10;
  double d1 = 3.14, d2 = 2.7;

  swapElements(x, y); // Swap integers
  swapElements(d1, d2); // Swap doubles

  std::cout << "x: " << x << ", y: " << y << std::endl;
  std::cout << "d1: " << d1 << ", d2: " << d2 << std::endl;

  return 0;
}

// Possible Output:
// x: 10, y: 5
// d1: 2.7, d2: 3.14

				
			

Explanation:

  1. swapElements is a template function that takes two elements of any data type (T) and swaps their values.
  2. In main, the swapElements function is called with different data types (int and double) demonstrating its versatility with templates.

Important Note: This example showcases templates with function pointers at a basic level. Exploring function pointers and templates in-depth requires understanding C++ templates, which is a complex topic. If you’d like to delve deeper, consider referring to resources dedicated to C++ templates.

Function Pointers and Function Objects (C++11 and Later)

Function objects, also known as functors, are objects that can be called like functions. Function pointers can be used to create function objects, providing an alternative approach to function-like behavior.

This is an advanced topic that goes beyond the scope of a basic explanation. If you’re interested in learning more about function objects and their interaction with function pointers, refer to resources on C++ function objects.

Putting It All Together: When to Use Pointers to Functions

Code Flexibility and Reusability

Function pointers allow you to design code that is more flexible and reusable. By separating the functionality from the invocation, you can create generic components that can work with different functions.

Callbacks and Event Handling

Pointers to functions are instrumental in implementing callbacks and event handling mechanisms. They enable you to define functionality on the fly and pass it to other parts of your program for execution.

Sorting and Searching Algorithms

Function pointers can be used with sorting and searching algorithms to provide custom comparison logic. This allows you to tailor these algorithms to your specific needs.

Exercises and Challenges

Simple Function Pointer

  • Create a function that takes two numbers and returns their sum.
  • Declare a function pointer that can point to functions with this signature (taking two numbers and returning their sum).
  • Assign the address of your function to the pointer.
  • Use the pointer to call the function and print the result.

Callback Example

  • Define two functions: one that prints “Hello, world!” and another that prints “Goodbye!”.
  • Create a function that takes a function pointer as an argument and calls the function pointed to by the argument.
  • Use this function with both the “Hello, world!” and “Goodbye!” functions as arguments.

Sorting with Custom Comparison

  • Create an array of structures containing student information (name and grade).
  • Define a function that takes two student structures and returns true if the first student has a higher grade than the second.
  • Use a sorting algorithm (e.g., std::sort) with a function pointer pointing to your custom comparison function to sort the student array based on grades (descending order).

Template with Function Pointer (Optional):

  • Create a template function that takes a function pointer and an array of any data type.
  • The function pointer should point to a function that takes one element of the array’s data type as an argument and returns nothing (void).
  • The template function should iterate through the array and call the function pointed to by the argument for each element.

Function Object Example (Optional)

  • Define a class that overloads the round bracket operator (()) to make the object behave like a function.
  • This operator should take an argument and perform some operation on it.
  • Create a function pointer that can point to objects of this class.
  • Use the function pointer to call the overloaded round bracket operator of the object, effectively calling its function-like behavior.

Pointers to functions add a powerful dimension to C++ programming. They empower you to treat functions as first-class citizens, manipulate them like variables, and achieve greater flexibility in your code.This chapter has equipped you with a comprehensive understanding of pointers to functions, from foundational concepts to advanced applications. Happy coding !❤️

Table of Contents

Contact here

Copyright © 2025 Diginode

Made with ❤️ in India